using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("AdventurePurchaseScreen")]
	public class AdventurePurchaseScreen : Store
	{
		public PegUIElement m_BuyDungeonButton => method_3<PegUIElement>("m_BuyDungeonButton");

		public AdventurePurchaseScreen(IntPtr address, string className)
			: base(address, className)
		{
		}

		public AdventurePurchaseScreen(IntPtr address)
			: this(address, "AdventurePurchaseScreen")
		{
		}

		public new void Awake()
		{
			method_8("Awake");
		}

		public void BuyWithMoney()
		{
			method_8("BuyWithMoney");
		}

		public void BuyWithGold()
		{
			method_8("BuyWithGold");
		}

		public void SendToStore()
		{
			method_8("SendToStore");
		}

		public void FirePurchaseEvent(bool success)
		{
			method_8("FirePurchaseEvent", success);
		}
	}
}
